
Introduction
“Late Again!” is a fun and engaging 2D game where players guide a university student through a jam-packed road filled with vehicles. The goal is to help the student reach his class on time. If […]
Features
- Player Movement: Move left, right, and jump to avoid obstacles.
- Obstacles: Includes various obstacles like cars, trucks, and rickshaws.
- Timer and Health System: The game includes a countdown timer and a health system.
- Multiple Levels: Three levels with increasing difficulty.
- Collision Detection: Determines if the player hits an obstacle.
- Screens: Home screen, game screen, and end screens for both winning and losing scenarios.
Motivation
The primary goal of this project was to apply and demonstrate our knowledge of computer graphics using OpenGL. By creating a game, we were able to explore various aspects of graphics programming, […]
Significance
This project is significant because it:
- Demonstrates practical application of computer graphics concepts.
- Provides a fun and interactive way to learn and apply OpenGL.
- Encourages creativity and problem-solving in game design.
- Serves as a foundation for more complex game development projects.
Target Audience
- Students and educators in computer graphics and game development courses.
- Hobbyists and enthusiasts interested in learning OpenGL and game development.
- Developers looking for a simple yet engaging project to enhance their skills.
- OpenGL: For rendering 2D graphics.
- GLUT: For handling window creation, input, and other utilities.
- C++: As the programming language for implementing the game logic.
Example Functions
glTranslatef(x, y, z)
: Used to translate objects in the game world.
glColor3f(r, g, b)
: Used to set the color of objects.
glBegin(GL_QUADS) ... glEnd()
: Used to draw quadrilateral shapes.
glutBitmapCharacter(font, character)
: Used to render text on the screen.
Knowledge Applied
This project applied knowledge in the following areas:
- Computer Graphics: Understanding of rendering, transformations, and animations.
- Game Development: Design and implementation of game mechanics and user interactions.
- Programming: Proficiency in C++ and use of libraries like OpenGL and GLUT.
Higher Study Opportunities
This project serves as a stepping stone for higher studies in fields such as:
- Advanced Computer Graphics: Exploring more complex rendering techniques, 3D graphics, and shaders.
- Game Development: Developing more sophisticated games with advanced mechanics and graphics.
- Human-Computer Interaction: Studying user interactions and improving user experience in games and applications.
- Artificial Intelligence: Implementing AI for non-player characters and dynamic game environments.
By working on this project, students and developers can build a strong foundation in computer graphics and game development, preparing them for more advanced studies and projects in these fields.
How to Run
- Clone the repository:
git clone https://github.com/mubin25-dodu/Late-again-.git
- Navigate to the project directory:
- Build the project using your preferred C++ compiler with OpenGL and GLUT libraries.
- Run the executable to start the game.
Contributing
Contributions are welcome! Please fork the repository and submit a pull request for any improvements or bug fixes.
For any questions or inquiries, please contact the project maintainer at [email protected].